Cracking China, the world’s largest video games market, is an enticing challenge for overseas developers. But capturing a share of $24bn in annual revenues means surmounting censorship obstacles, such as objections to lead characters in standard shoot-’em-up roles being killers for hire.
打入世界上最大電子游戲市場中國,對海外開發(fā)商而言是一個誘人的挑戰(zhàn)。但是,在240億美元的年度營收中分一杯羹,意味著要克服審查障礙,比如標(biāo)準(zhǔn)槍戰(zhàn)游戲中的主角不能是被雇傭的殺手。
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